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Showing posts with label experience. Show all posts
Showing posts with label experience. Show all posts

Thursday, May 7, 2026

ChatGPT's assessment of Write Way Pro

 


After looking more closely, my assessment is that Write Way Pro appears to be a legitimate independent content-marketing consultancy with a long track record, not a scam or fly-by-night operation. The evidence is stronger than what you usually see for small freelance marketing sites.

Here’s the breakdown.

What gives it credibility

1. Verifiable publishing history

Ariella Brown has bylines on real third-party publications, including:

  • CoinDesk
  • InformationWeek
  • EE Times
  • Interesting Engineering
  • Light Reading

And those bylines are externally visible, not just claimed on her own website.

That matters because fake agencies often list publications without any searchable evidence.


2. Consistent identity across platforms

The same professional profile appears across:

  • the Weebly site,
  • LinkedIn,
  • Muck Rack,
  • publication author pages.

The specialization areas and career history line up consistently:

  • enterprise tech,
  • AI/data analytics,
  • B2B marketing,
  • telecom,
  • thought leadership writing.

That consistency is a strong authenticity signal.


3. The testimonials look unusually detailed

A lot of freelance sites have vague testimonials like:

“Great writer! Highly recommended!”

These are much more specific:

  • mentioning exact projects,
  • workflows,
  • KPIs,
  • ghostwriting,
  • editorial collaboration,
  • deadlines,
  • technical subject matter.

That doesn’t prove every testimonial is authentic, but the level of operational detail is more convincing than generic marketing copy.


4. The site demonstrates domain expertise

Even if the design is dated, the content itself shows familiarity with:

  • SEO,
  • inbound marketing,
  • RevOps,
  • enterprise SaaS marketing,
  • analytics reporting,
  • demand generation,
  • technical journalism.

Someone pretending to be experienced usually writes in vaguer language.


How I’d categorize the business

It does not look like:

  • a large agency,
  • a SaaS content operation,
  • a content mill,
  • or an AI-generated fake portfolio.

It looks much more like:

a highly experienced independent B2B tech writer/content strategist with journalism roots.

That’s actually a pretty valuable niche.

People like this are often hired for:

  • executive ghostwriting,
  • thought leadership,
  • technical explainers,
  • enterprise blog programs,
  • whitepapers,
  • editorial-quality content.

Compared with modern AI content agencies

Write Way Pro’s positioning is interesting because it leans heavily into:

“human expertise over AI slop.”

That can work well right now because many companies are disappointed with:

  • generic AI SEO articles,
  • hallucinated technical content,
  • low-engagement AI blogs.

A writer with actual technical interviewing experience can still outperform mass AI-generated content in:

  • credibility,
  • nuance,
  • executive voice,
  • and editorial quality.

Overall

If I were evaluating it as a prospective client, I’d view it as:

  • credible,
  • experienced,
  • probably high-quality for thought leadership and B2B content

Find out what Write Way Pro can do for your business and what it will cost by reviewing the site and portfolio. Be in touch. For a special promotional offer for social media branding on LinkedIn, see 
Fighting the Attack of the Clones


Monday, August 22, 2022

Mary Poppins' Guide to Gamified Marketing





“In every job that must be done, there is an element of fun. You find the fun and - SNAP - the job's a game.


Those words of wisdom from Mary Poppins are backed by science that finds that when people are interested and engaged in a subject, they enjoy a shot of dopamine to the brain. Marketers can capitalize on that effect when utilizing gamification to engage customers and deliver a fun experience that associates warm and fuzzy feelings with a brand.

Home decor and shopping get gamified


 Design Home: House Renovation  is the name of the game. That offers an irresistible combination of video games and shopping.


Some of the pieces can be purchased virtually for the game alone. But the real big money would come through buying actual sofas, rugs, tables, etc. for one’s real life home. And that would be quite the payoff for the affiliated sellers and brands.


This is marketing that doesn’t feel like marketing because it draws the shopper in through active play. To get players even more motivated, it offers“Daily Design Challenges.” There is also a social aspect to it with  voting on rooms and the possibility of borrowing from friends through the Facebook connection.


FOMO or an addictive component is also baked in with the possibility of advancing levels, gaining access to unlocked rewards, and the  promise of discovery of “brands and trends,” as well as the “new pieces added every day.” 



Generating excitement for new offerings

Building on brand loyalty is fundamental for sustained business. When you add in a crossover with another brand associated with play, you can add some fun to that fundamental strategy.  

Adidas did that in partnering with LEGO for a range of products. 


This past spring, when it introduced its  Adidas Ultraboost DNA X Lego Plates shoes, priced at $200. While the collaboration alone generated buzz, LEGO pushed for even more engagement by sharing ideas for customizing the shoes on the “adults welcome” section of its site. 


See 6 incredible ways to customize your LEGO® adidas Originals Superstar for ways sneaker collectors, designers, and just creative people who wish to share their passions on their feet found to use the shoes as a medium for imaginative arrangements. The idea is to inspire others to follow suit, engage more with the shoes and the possibilities inherent in connecting LEGO bricks.


Promoting products via virtual games

  Speaking of LEGO and gamification, the brand aims to engage kids with a section of its site showcasing LLEGO® video games available for PC, PlayStation, Xbox, Nintendo Switch™ and other consoles.. Those are searchable by theme, which also leads to all related products.


For example, the  Star Wars will direct you to the Rise of Skywalker game, where you could choose to be on the light or dark side. It also leads you to a view of the many LEGO characters and sets within the Star Wars universe. The same holds true for other themes for which there are many sets available. 


LEGO also offers a range of apps, some of which are specifically designed to bridge the virtual game and the physical world. Among these offerings is what is called “EGO Hidden Side,” which promises live participation in a ghost story that can involve  a number of players.. 

Playing the game of FOMO


For its 25th anniversary, Pokémon collaborated with OREO to Issue a limited-edition collectible cookie that generates FOMO.  The 16 distinctive Pokémon designs are promoted as collectible, motivating customers to buy multiple packages to be sure they get them all. 

The OREO site  warned fans of the cookie or the game that only some the limited edition packages will have  all 16 version inside. And to truly complete their collections, they will have to buy enough to even obtain the “super rare Mythical Pokémon.”  

I Infusing new life into an old product 

Mary Poppins just snaps her fingers, and the clothes fold themselves, fly into her arms and then into the draw.
Mary Poppins using a magic snap to clean up the room

Gamification elements like AR can also be used to revitalize interest in a product that is usually not front-and-center of a person’s cooking experience. Table salt is a good example of that.


Nearly all of us use some in cooking and baking but don’t think all that much about the brand involved.  Morton Salt wanted to get their attention, particularly as more people were taking up cooking at home when not eating out during the pandemic.

 

To that end, the brand introduced an integrated marketing campaign across all channels combined with QR codes on labels to activate an AR experience. That idea was to give customers  “several fun and educational ways” to engage with the brand. 


You can see the short video about it here: https://www.facebook.com/watch/?v=1091572674646934


For a warning about how just jumping on the gaming bandwagon can backfire --as it did for Coke -- see Major Marketing Missteps from Adidas, M&M's, and Coke




Visit WriteWayPro.weebly.com  Like and follow on Facebook and on LinkedIn


Saturday, July 16, 2016

Mark Twain got it

From "Two Views of  the Mississippi."
Picking up on the transition from innocence to experience that William Blake explores in his poetry, Twain encapsulates the gain that also entails loss:
Now when I had mastered the language of this water and has come to know every trifling feature that bordered the great river as familiarly as I knew the letters of the alphabet, I had made a valuable acquisition. But I had lost something, too. I had lost something which could never be restored to me while I lived. All the grace, the beauty, the poetry, had gone out of the majestic river! 
Twain offers further details and then suggests a parallel with the medical profession:
 Since those days, I have pitied doctors from my heart. What does the lovely flush in a beautyʹs cheek mean to a doctor but a ʺbreakʺ that ripples above some deadly disease? Are not all her visible charms sown think with what are to him the signs and symbols of hidden decay? Does he ever see her beauty at all, or doesnʹt he simply view her professionally, and comment upon her unwholesome condition all to himself? And doesnʹt he sometimes wonder whether he has gained most or lost most by learning his trade?   

Read more in http://uncommoncontent.blogspot.com/2016/07/innocence-and-experience.html

Friday, June 26, 2015

The science of empathy



"You never really understand a person until you consider things from his point of view, until you climb in his skin and walk around in it," declares Atticus Finch in Harper Lee's To Kill a Mockingbird. Gaining that kind of empathic insight is helpful not only for fostering humanity, but for improving business results....

Ultimately, there is no magical question that will elicit what the C-suite and IT leaders need to know about their customers. In fact, some customers may not even be able to articulate exactly what caused them to feel less than satisfied. The solution to that problem is not magic, but science.


Even when people can't find words for what they are feeling, sensors can pick up on the signs of stress that, when combined with contextual data, can reveal the emotional triggers that define a customer's experience. That's where design consultant Elliot Hedman comes in. Experience designer at mPath, Hedman has developed a methodology that combines stress-testing sensors with traditional observational techniques.
Graph from mPath
Read more in 

Can Data Teach Us Empathy?